Senior Technical Artist – Near Light (Hybrid) – Hampshire

Senior Technical Artist – Near Light (Hybrid)

nDreams Ltd




We are looking for a Senior Technical Artist to help bring our unannounced next-gen VR game to life at Near Light. If you see the potential in VR and want to collaborate with a talented team to explore, create, and deliver innovative software, we want to hear from you!

Our studio’s goal is to create trail-blazing, fresh and exciting immersive entertainment, bringing together the best of every discipline to converge on truly innovative games and experiences.

Key Responsibilities:

Champion the tech art requirements for the studio.

Improve content creation tools/pipelines based on studios’ current and long-term needs.

Create and maintain documentation standards and practices for tools, pipelines, and technical specifications.

Analyse and improve art asset inefficiencies, and optimize game performance.

Implement technically complex art solutions in game.

Create, apply, and evaluate game engine optimisations.

Maintain central tech art resources that can be useful for current and future projects.

Assess the visual quality in VR and make improvements where necessary to fit technical limitations.

Work with a level of self-driven autonomy, whilst reliably and effectively participating in team development through technical guidance and feedback.

Contribute to other areas of the project when possible, such as shader authoring and 3D content creation.


Essential capabilities:

Experienced developing console, mobile and/or VR hardware.

Strong proficiency in building, implementing, and profiling in Unreal Engine.

Skilled with content creation software, such as Maya, Houdini, or Photoshop.

Knowledge of art creation pipelines, asset exporting, and process automation.

Comprehension of programming languages such as Python and MEL.

Experience with graph-based programming, such as Unreal blueprints.

Working knowledge of industry-standard project management tools and source control software.

A solid grasp of the technical aspects of art creation – for example 3D modelling, rigging, shader authoring, VFX creation, lighting, vertex animation, destruction, and physics.

Interest in the latest VR technologies and current trends in art content creation.

A creative thinker with a can-do attitude, able to work collaboratively as a part of a multi-discipline team.

Comfortable working in an Agile environment and responsive to change in the face of uncertainty.

Setting up animations using Unreal and having rigging/skinning experience is a bonus.


Who we are –

Near Light is the latest studio to join nDreams, the award-winning developer and publisher delivering world-leading interactive VR experiences.

We are looking for new team members who can help shape our next-generation VR games. We encourage individuals from all backgrounds, cultures, perspectives, gender identities and experience levels to apply for this role.

Why Near Light?

Our growing studio shares a passion for innovation, collaboration and defining the future of VR. We encourage an open, creative, and diverse culture, and empower people to explore their ideas and put their own stamp on our projects. With humble beginnings as an independent studio of our own, we combine big projects and opportunities with a personal, caring touch.

We have the small, inclusive, and open creative atmosphere of a start-up, with the experience and backing of the team behind titles including Shooty Fruity, Fracked, and the best-selling, award-winning Phantom: Covert Ops. This is a rare opportunity to contribute to the culture of a growing studio and be at the heart of both a new team and project right from the start.

We offer in-house, hybrid and remote working opportunities alongside great perks, including flexible hours, duvets days, your birthday off, dedicated personal development time and support, and regular socials and parties. Beyond this, there’s an excellent holiday offering, pension scheme, health insurance, life cover and much more.


Share this opportunity